Project Update #2
Happy 2019! Over the holiday break the game took a new direction. The premise of the game is now about a kid who builds towers to fight off aliens. The idea is heavily inspired by Earthbound, Costume Quest, and the view of the world from a kid’s imagination. This post will highlight some of the changes made so far and what drove the decisions.
User Interface
User interface in video games has a ton of room for creativity. I enjoy trying to develop ways to integrate the UI into the game. Currently I have the players health on the monitor and the resources and tower selection on the desktop. I still need to develop a way to show the tower being selected.
Towers
I developed 4 towers. There is a wall tower, shooting tower, punching tower, and a glue tower. I wanted to make towers that a kid could build. As seen below placing towers has been implemented into the game. Right clicking on the map will instantiate a tower on a grid and clicking again will destroy the tower. The punch tower created a problem for me because it will only punch in one direction. To solve this problem I made the tower placement a click and drag. The initial click is the location of the tower and where the up click happens is the direction the tower points. You can see the implementation below.